Showing all results for tag 'development'
Yesterday I pushed out an update for BobClockD3 to github and XDA. Incase you don't know what BobClockD3 is, it is the large clock widget in the following screenshot.
You can read more about it in my project section - BobClockD3
Since I first released BobClockD3 the number one request has been for custom colour selection, well finally BobClockD3 has the ability to customise its colour scheme. Woooo.
It was impressive to see the number of people who would go to the effort of pulling apart an apk, decompiling resources, modifying them and then repackaging just to release custom coloured versions. But it wasn't the best of solutions, now it's easy to do from the preference panel colour picker. Rather than writing a colour picker I chose to use the version by github user attenzione (direct link). It was a very nice looking preference panel, worked in 1.6 and was opensource. Screenshot shows the colour picker integrated into BobClockD3 configuration screen.
Integration was simple, a couple of options in eclipse and it was done. But distributing this in the BobClockD3 github is going to be more complicated. Currently android libraries can only be distributed as source not packages, so it appears my only option is to write instructions in my readme to explain checking out this dependency and setting up eclipse/commandline. But that's a topic for another post.
Also in this build I replaced the old preference like activity with a nice new actual preference activity. With shiny buttons provided by Dan and cleaned up text I think it actually looks nice for a configuration screen. Other new features I added included functionality to launch a clock application when selected, an option to set all text to lowercase and the infamous 12-midnight-00 hour fix. For some reason in my original release I had written extra code just to convert 12 to 00 for midnight because I was under some strange illusion that was correct.
My plan now is to release this version into the market, if their are no bugs reported maybe this weekend. We will see how that works out.